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Jun 0001

Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
62 47

Frank Moore catches Blonde Elvis in a collar-and-elbow tie-up, showcasing superior strength as they hoist their opponent high overhead before driving them down hard into the canvas with a thunderous body slam that echoes throughout the arena, drawing appreciative cheers from the crowd as both competitors display their power early in this evenly-matched contest.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
37 65

Blonde Elvis fires off a sharp combination of punches that catch Frank Moore flush on the jaw, staggering the competitor backward into the ropes as the capacity crowd roars in appreciation of the clean striking exchange, with Frank Moore shaking off the cobwebs while acknowledging the solid shots.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
38 22

Frank Moore springs off the ropes with incredible height, launching into a picture-perfect crossbody that catches Blonde Elvis flush across the chest, driving both competitors to the mat as the capacity crowd roars in appreciation of the high-flying athleticism on display.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
48 81

Blonde Elvis pulls back and cracks Frank Moore with a thunderous headbutt, the sickening impact echoing through the arena as Frank Moore staggers backward, dazed. The crowd gasps at the desperation move, respecting the raw intensity both competitors are showing in this hard-fought contest.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
46 64

Blonde Elvis explodes across the ring with lightning speed, catching Frank Moore off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing Frank Moore against the turnbuckles as Blonde Elvis shows no hesitation in this competitive clash between two fan favorites.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
58 59

Blonde Elvis launches skyward with picture-perfect form, both boots connecting squarely with Frank Moore's chest in a textbook dropkick that sends them crashing to the canvas. The crowd roars its approval as Blonde Elvis kips up smoothly, the aerial precision earning respect from both Frank Moore and the appreciative fans.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
69 33

Frank Moore suddenly springs forward with explosive quickness, their leg whipping up in a blur as the super kick connects flush with Blonde Elvis's jaw, the crack echoing through the arena as the crowd erupts in appreciation for the lightning-fast strike that sends Blonde Elvis crashing to the mat.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
57 71

Blonde Elvis scales the turnbuckles with the crowd roaring in approval, launching into a picture-perfect splash that crashes down onto Frank Moore's chest with incredible height and rotation, driving every ounce of air from their opponent's lungs as the referee slides in for the count.

Blonde Elvis locks in Hound Dog with precision, wrenching back as Frank Moore fights valiantly but can't escape. The crowd rises in respectful awe as Frank Moore's hand hovers, then finally taps out. Blonde Elvis releases immediately, helping Frank Moore up as both warriors embrace to thunderous applause.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.