← Back to history

Aug 0001

Early

Body Slam


power 100%
Early

Punches


brawl 100%
62 10

Frank Moore hoists the protesting Flesh Wrecker high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
38 60

Flesh Wrecker catches Frank Moore off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as Frank Moore arches in pain.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
37 58

Flesh Wrecker launches off the ropes with a picture-perfect crossbody, catching Frank Moore completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Frank Moore's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
58 81

Flesh Wrecker wrenches back on the Boston Crab with technical precision, grinding Frank Moore's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Frank Moore's suffering, drawing anguished groans from the trapped babyface.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
46 75

Flesh Wrecker catches Frank Moore off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Flesh Wrecker flexes arrogantly over the fallen Frank Moore, relishing the destruction.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
78 13

Frank Moore catches the charging Flesh Wrecker with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Flesh Wrecker writhes in agony.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
93 15

Frank Moore summons their last reserves of strength, hoisting the exhausted Flesh Wrecker high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Flesh Wrecker writhing in agony.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
69 98

Flesh Wrecker hooks Frank Moore's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Frank Moore's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

Flesh Wrecker hoists the defiant Frank Moore onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Ruin that echoes through the arena. Frank Moore crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.