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Nov 0001

Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
27 38

Titan Storm unloads a rapid flurry of stiff punches to J.Burroughs's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. J.Burroughs staggers backward into the ropes, respecting the competitor's clean aggression.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
65 65

Titan Storm hooks J.Burroughs's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
24 41

Titan Storm unleashes a lightning-quick flurry of kicks, snapping precise strikes to J.Burroughs's legs and midsection with blistering speed that draws appreciative cheers from the crowd as J.Burroughs staggers backward, clearly caught off-guard by the rapid-fire offense.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Boston Crab


grapple 125%
83 81

J.Burroughs suddenly pivots and whips around with a lightning-quick spinning backfist that catches Titan Storm flush across the jaw, the sharp crack echoing through the arena as the crowd gasps in appreciation of the strike's precision, sending Titan Storm stumbling backward in a daze.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
85 51

J.Burroughs charges across the ring with blistering speed, closing the distance in a heartbeat before crushing Titan Storm against the turnbuckles with a thunderous corner splash that draws an appreciative roar from the crowd witnessing this hard-hitting display of athletic competition.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
30 90

Titan Storm catches J.Burroughs charging in and scoops them up with impressive strength, holding them high overhead for a moment before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as Titan Storm hooks the leg, both competitors earning respect in this hard-fought contest.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
36 45

Titan Storm ascends to the top turnbuckle, the exhausted crowd rising to their feet as he steadies himself. With J.Burroughs prone on the canvas, Titan Storm leaps gracefully through the air, rotating his body before crashing down chest-first across his opponent. The impact echoes through the arena as both competitors lay spent, the audience roaring in appreciation of the high-risk maneuver.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
102 62

J.Burroughs suddenly explodes with a lightning-quick super kick that catches Titan Storm square on the jaw, the crack echoing through the arena as the crowd gasps in appreciation of the perfectly-timed strike that sends Titan Storm crashing to the canvas.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
98 108

Titan Storm summons their remaining strength, hoisting the exhausted J.Burroughs high overhead in a show-stopping vertical suplex, holding them suspended as the capacity crowd rises to their feet in appreciation. After an impressive stall that seems to defy gravity, Titan Storm drives J.Burroughs down with thunderous impact, the ring shaking from the devastating power move as both warriors display their incredible resilience deep into this hard-fought contest.

Titan Storm locks in the Phantom Storm, wrenching back with technical precision as J.Burroughs fights valiantly but finds no escape. The crowd rises in respectful appreciation as J.Burroughs's hand finally taps the mat, acknowledging Titan Storm's superior hold. Both warriors embrace afterward as the arena applauds their display of mutual respect.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.