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Sep 0001

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
27 70

BIG MAGIC locks in a textbook waistlock and demonstrates pure technical mastery, bridging back flawlessly to launch J.Burroughs overhead with a crisp backdrop suplex. The crowd appreciates the early display of grappling expertise as J.Burroughs crashes to the canvas, and BIG MAGIC maintains the bridge for a picture-perfect execution that showcases their superior mat wrestling prowess.


Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

65 63

J.Burroughs fires off a sharp combination of punches that catch BIG MAGIC flush on the jaw, staggering the competitor backward into the ropes as the capacity crowd roars in appreciation of the clean striking exchange, with BIG MAGIC shaking off the cobwebs while acknowledging the solid shots.


Early

Kicks


speed 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

68 74

BIG MAGIC sprints toward J.Burroughs, leaps gracefully onto their shoulders, and whips backward with incredible aerial precision, sending J.Burroughs tumbling across the canvas with a picture-perfect hurricanrana that draws an appreciative roar from the crowd who recognize the athletic brilliance on display.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Dropkick


aerial 125%
83 103

BIG MAGIC launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with J.Burroughs's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Mid

Corner Splash


speed 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

85 7

J.Burroughs explodes across the ring with lightning speed, catching BIG MAGIC off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing BIG MAGIC against the turnbuckles as J.Burroughs shows no hesitation in this competitive clash between two fan favorites.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

30 97

BIG MAGIC springs off the middle rope with athletic precision, catching J.Burroughs's head between their legs in mid-flight and whipping them overhead with a picture-perfect Frankensteiner that sends J.Burroughs somersaulting across the ring as the crowd erupts in appreciation of the spectacular maneuver.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

41 88

BIG MAGIC hooks J.Burroughs's leg with technical precision, bridging flawlessly into a picture-perfect Fisherman Suplex that draws appreciative roars from the crowd. The crisp execution and seamless bridge demonstrate BIG MAGIC's superior grappling prowess in this hard-fought contest.

BIG MAGIC locks in Zero Hour with technical precision, wrenching back as J.Burroughs fights valiantly but finds no escape. The crowd rises in respectful awe as J.Burroughs's hand hovers, then finally taps out. BIG MAGIC releases immediately, extending a hand to help J.Burroughs up as both receive a standing ovation.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.