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Jul 0013

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
87 95

MR HANDSOME backs Flyin BrianPerez into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Flyin BrianPerez's head back before MR HANDSOME smirks at the jeering audience.


Early

Kicks


speed 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

97 90

Flyin BrianPerez unleashes a lightning-quick flurry of rapid-fire kicks to MR HANDSOME's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before MR HANDSOME can mount any counter.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

97 86

Flyin BrianPerez ducks under MR HANDSOME's attempted clothesline with lightning-quick reflexes, slides between their legs, and explosively rolls them backward into a surprise sunset flip! The crowd roars as Flyin BrianPerez uses pure speed and agility to catch the unsuspecting heel off-guard, stacking their shoulders firmly to the mat!


Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

136 109

Flyin BrianPerez launches into the air with picture-perfect form, both feet connecting flush with MR HANDSOME's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

87 115

MR HANDSOME scales the turnbuckle while Flyin BrianPerez struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Flyin BrianPerez crumples to the canvas from the opportunistic aerial assault.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

112 109

Flyin BrianPerez scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into MR HANDSOME's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as Flyin BrianPerez lands gracefully, feeding off the audience's thunderous approval while MR HANDSOME rolls toward the ropes in desperate retreat.


Late

Top Rope Splash


aerial 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +39%
Added by Spinning Backfist
146 156

MR HANDSOME rakes Flyin BrianPerez's eyes behind the referee's back, then winds up and blasts the staggering hero with a vicious closed-fist haymaker that echoes through the arena, dropping Flyin BrianPerez to the canvas as the crowd erupts in boos at the blatant illegal strike.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

126 142

MR HANDSOME viciously wrenches back on the crossface, grinding their forearm across Flyin BrianPerez's face with brutal malice as the exhausted fan favorite writhes in agony. The heel cranks the submission with sadistic intent, ignoring the referee's warnings while the crowd boos mercilessly, watching their hero's face contort in pain.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed -35%
Added by Crossface
aerial +45%
Added by Shooting Star Press
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

134 124

Flyin BrianPerez scales the turnbuckles with the crowd roaring, leaping backwards to catch MR HANDSOME's arms while planting both feet into the heel's back, wrenching the submission hold with aerial precision as MR HANDSOME screams in agony, unable to escape the torturous stretch.

Flyin BrianPerez ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Death from Above, crashing down onto MR HANDSOME with devastating precision. The impact echoes through the arena as MR HANDSOME lies motionless, and Flyin BrianPerez hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.