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Aug 0008

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
82 89

MR HANDSOME backs Flyin BrianPerez into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Flyin BrianPerez's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

91 90

Flyin BrianPerez ducks under MR HANDSOME's lockup attempt and uses lightning-quick footwork to slide between their legs, hooking the heel's knees and rolling them backwards into a picture-perfect sunset flip pinning combination as the crowd roars its approval for the early counter.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

97 89

Flyin BrianPerez springs off the ropes with explosive energy, leaping high to catch MR HANDSOME's head between their thighs, then whips backward in a spectacular spiral that sends the heel crashing across the canvas as the crowd erupts in approval of the high-flying counter!


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
106 111

MR HANDSOME takes a cheap shot, stepping in close and cracking Flyin BrianPerez right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Flyin BrianPerez staggers backward, momentarily dazed and clutching his forehead while MR HANDSOME smirks at the damage done.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

115 115

MR HANDSOME launches himself skyward with incredible elevation, his boots connecting perfectly with Flyin BrianPerez's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Flyin BrianPerez clutches his face in pain, rolling toward the ropes while MR HANDSOME kips up to his feet.


Mid

Corner Splash


speed 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

114 80

Flyin BrianPerez charges across the ring with lightning speed, catching MR HANDSOME off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as MR HANDSOME crumples to the mat, clutching their ribs while Flyin BrianPerez feeds off the roaring approval.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +30%
Added by Spinning Backfist
118 138

MR HANDSOME rakes Flyin BrianPerez's eyes behind the referee's back, then winds up and blasts the staggering hero with a vicious closed-fist haymaker that echoes through the arena, dropping Flyin BrianPerez to the canvas as the crowd erupts in boos at the blatant illegal strike.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

power -35%
Added by Surfboard Stretch
120 106

Flyin BrianPerez scales the turnbuckle as the crowd roars, launching into a picture-perfect rotation through the air before crashing down across MR HANDSOME's chest with devastating precision, the arena exploding as the heel writhes in agony beneath the high-flying heroics.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
aerial +50%
Added by Diving Headbutt
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

202 116

Flyin BrianPerez ascends to the top rope, the exhausted crowd rising to their feet as MR HANDSOME lies vulnerable below. With the last reserves of energy, Flyin BrianPerez launches into the air, arcing across the ring before crashing headfirst into MR HANDSOME's chest, the sickening impact echoing through the arena as the crowd erupts in thunderous approval.

Flyin BrianPerez scales the turnbuckle as the crowd roars, measuring MR HANDSOME below. With perfect timing, Flyin BrianPerez launches into the air and connects with Death from Above, crashing down onto MR HANDSOME with devastating impact. The arena explodes as MR HANDSOME lies motionless, and the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.