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Nov 0005

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

83 81

Flyin BrianPerez ducks under William King's lockup attempt and uses lightning-quick footwork to slide between their legs, hooking the heel's knees and rolling them backwards into a picture-perfect sunset flip pinning combination as the crowd roars its approval for the early counter.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial -15%
Added by Shoulder Tackle
aerial +15%
Added by Sunset Flip
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

76 88

William King sneaks behind the unsuspecting Flyin BrianPerez and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Flyin BrianPerez can mount a defense, William King hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
75 77

William King hooks Flyin BrianPerez in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Flyin BrianPerez writhes in pain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -15%
Added by Bulldog
95 94

Flyin BrianPerez explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to William King's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Mid

Corner Splash


speed 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
104 72

Flyin BrianPerez charges across the ring with lightning speed, catching William King against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from William King's lungs as Flyin BrianPerez's momentum flattens the heel against the pads, leaving William King slumped and gasping.


Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
76 108

William King suddenly whips around with lightning-fast precision, their heel connecting flush with Flyin BrianPerez's jaw in a vicious spinning strike that drops the fan favorite to the canvas. The crowd erupts in boos as the heel smirks, having caught their opponent completely off-guard with the blindingly quick attack.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

105 117

William King hoists the exhausted Flyin BrianPerez onto their shoulders with brutal authority, then drives them down with a devastating powerbomb that shakes the entire ring, drawing vicious boos from the outraged crowd as Flyin BrianPerez crumples in agony.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +60%
Added by Powerbomb
109 167

William King catches the exhausted Flyin BrianPerez charging in, hoisting them high before driving them spine-first into the canvas with a devastating spinebuster that echoes throughout the arena. The crowd erupts in boos as William King stands over the fallen Flyin BrianPerez, whose body bounces sickeningly from the raw impact of the power move.

William King hoists the dazed Flyin BrianPerez onto their shoulders, then viciously drives them down with the Warcry, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Flyin BrianPerez lies motionless on the canvas.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.