← Back to history

Oct 0012

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

87 90

MR HANDSOME springs off the ropes with surprising agility, wrapping their legs around Flyin BrianPerez's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
97 71

Flyin BrianPerez unleashes a lightning-fast flurry of kicks, targeting MR HANDSOME's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
82 95

MR HANDSOME backs Flyin BrianPerez into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Flyin BrianPerez's head back before MR HANDSOME smirks at the jeering audience.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
112 119

MR HANDSOME takes a cheap shot, stepping in close and cracking Flyin BrianPerez right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Flyin BrianPerez staggers backward, momentarily dazed and clutching his forehead while MR HANDSOME smirks at the damage done.


Mid

Corner Splash


speed 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

121 109

Flyin BrianPerez charges across the ring with lightning speed, catching MR HANDSOME against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from MR HANDSOME's lungs as Flyin BrianPerez's momentum flattens the heel against the pads, leaving MR HANDSOME slumped and gasping.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

112 115

MR HANDSOME scales the turnbuckle as Flyin BrianPerez struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Flyin BrianPerez's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

124 119

Flyin BrianPerez springs off the second rope with remarkable agility, catching the exhausted MR HANDSOME and hooking both arms back in a modified surfboard position while suspended in mid-air! The crowd erupts as Flyin BrianPerez pulls back hard on the aerial submission, stretching MR HANDSOME's shoulders and chest while the heel writhes in agony, unable to escape the innovative hold.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

power -35%
Added by Surfboard Stretch
126 111

Flyin BrianPerez scales to the top turnbuckle as the exhausted crowd rises to their feet, launches backward into a picture-perfect rotation, and crashes down onto MR HANDSOME with a spectacular Shooting Star Press that drives every ounce of air from the villain's lungs as the arena erupts in deafening approval.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Lariat


brawl 150%
189 143

Flyin BrianPerez climbs to the top turnbuckle as the exhausted MR HANDSOME writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.

Flyin BrianPerez scales to the top rope as the crowd roars, measuring the vulnerable MR HANDSOME below. With perfect precision, Flyin BrianPerez launches into the air and connects with Death from Above, crashing down onto MR HANDSOME with devastating impact. The arena explodes as MR HANDSOME lies motionless, and the referee counts three. Justice is served.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.