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Jun 0009

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

91 89

Flyin BrianPerez ducks under MR HANDSOME's attempted clothesline with lightning-quick reflexes, slides between their legs, and explosively rolls them backward into a surprise sunset flip! The crowd roars as Flyin BrianPerez uses pure speed and agility to catch the unsuspecting heel off-guard, stacking their shoulders firmly to the mat!


Early

Kicks


speed 100%
Early

Punches


brawl 100%
91 89

Flyin BrianPerez unleashes a lightning-quick flurry of rapid-fire kicks to MR HANDSOME's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before MR HANDSOME can mount any counter.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

83 80

Flyin BrianPerez springs off the ropes with explosive energy, leaping high to catch MR HANDSOME's head between their thighs, then whips backward in a spectacular spiral that sends the heel crashing across the canvas as the crowd erupts in approval of the high-flying counter!


Mid

Corner Splash


speed 125%
speed -15%
Added by Forearm Strikes
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

100 96

Flyin BrianPerez charges across the ring with lightning speed, catching MR HANDSOME against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from MR HANDSOME's lungs as Flyin BrianPerez's momentum flattens the heel against the pads, leaving MR HANDSOME slumped and gasping.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
brawl +5%
Added by Spinning Backfist
106 116

MR HANDSOME rakes Flyin BrianPerez's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Flyin BrianPerez's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

115 102

Flyin BrianPerez launches into the air with picture-perfect form, both feet connecting flush with MR HANDSOME's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.

Flyin BrianPerez scales the turnbuckle as the crowd roars, measuring MR HANDSOME below. With perfect timing, Flyin BrianPerez launches into the air and connects with Death from Above, crashing down onto MR HANDSOME with devastating impact. The arena explodes as MR HANDSOME lies motionless, and the referee counts three.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.