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Feb 0014

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

87 90

SUPERSTUD unleashes a flurry of stiff forearm strikes, cracking Flyin BrianPerez across the jaw with rapid-fire precision as the crowd roars in appreciation of the technical exchange. Flyin BrianPerez staggers backward, clearly stunned by the barrage, while SUPERSTUD maintains aggressive control, backing their fellow competitor into the corner with relentless strikes.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
87 85

Flyin BrianPerez springs off the ropes with incredible agility, leaping high to wrap their legs around SUPERSTUD's head and snapping backward with perfect rotation, sending SUPERSTUD flipping spectacularly across the ring as the crowd erupts in appreciation of the athletic display.


Early

Kicks


speed 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Hurricanrana
97 78

Flyin BrianPerez unleashes a lightning-quick flurry of kicks, snapping precise strikes to SUPERSTUD's legs and midsection with blistering speed that draws appreciative cheers from the crowd as SUPERSTUD staggers backward, clearly caught off-guard by the rapid-fire offense.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

112 115

SUPERSTUD catches Flyin BrianPerez charging in and plants their boot squarely into their opponent's jaw with a thunderous big boot, the crowd roaring in appreciation as Flyin BrianPerez crashes hard to the mat, momentarily dazed from the stiff strike.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
112 125

SUPERSTUD grits their teeth and fires a desperation headbutt that catches Flyin BrianPerez flush on the bridge of the nose, staggering them backward as the crowd gasps at the unexpected roughhouse tactic. Both warriors shake off the cobwebs, the impact clearly felt by each competitor in this hard-fought contest.


Mid

Dropkick


aerial 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
121 127

SUPERSTUD suddenly pivots and whips around with a vicious spinning backfist that cracks across Flyin BrianPerez's jaw, the sharp strike echoing through the arena as the crowd gasps at the sudden escalation between these two competitors, and Flyin BrianPerez staggers backward, clearly stunned by the unexpected aggression.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl +37%
Added by Spinning Backfist
121 167

SUPERSTUD spins with desperate intensity, his arm extended like a battering ram as exhaustion fuels raw determination. The discus clothesline catches Flyin BrianPerez flush across the chest with brutal impact, sending him crashing to the canvas in a heap. The capacity crowd rises in appreciation of the hard-fought strike, both competitors leaving everything in the ring as SUPERSTUD staggers but remains standing over his fallen opponent.

SUPERSTUD explodes forward with Singularity, the devastating strike connecting flush with Flyin BrianPerez's jaw in a thunderous crack that echoes throughout the arena. Flyin BrianPerez crumples instantly to the mat, out cold, as the referee slides in for the three-count while the crowd erupts in respectful appreciation for both warriors.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.