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May 0013

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

97 95

Flyin BrianPerez ducks under a collar-and-elbow attempt and uses lightning-quick footwork to slip between Venom Brawler's legs, grabbing the waistband and rolling backward with explosive speed to flip Venom Brawler onto their shoulders for a pinning predicament as the crowd applauds the slick technical exchange.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

102 90

Flyin BrianPerez sprints toward Venom Brawler, leaps gracefully onto their shoulders, and whips backward with incredible aerial precision, sending Venom Brawler tumbling across the canvas with a picture-perfect hurricanrana that draws an appreciative roar from the crowd who recognize the athletic brilliance on display.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
73 100

Venom Brawler unloads a rapid flurry of stiff punches to Flyin BrianPerez's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. Flyin BrianPerez staggers backward into the ropes, respecting the competitor's clean aggression.


Mid

Corner Splash


speed 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -15%
Added by Bulldog
121 106

Flyin BrianPerez explodes across the ring with lightning speed, catching Venom Brawler off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing Venom Brawler against the turnbuckles as Flyin BrianPerez shows no hesitation in this competitive clash between two fan favorites.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
brawl +8%
Added by Spinning Backfist
112 133

Venom Brawler fires up with the crowd's energy and delivers a thunderous headbutt that echoes through the arena, catching Flyin BrianPerez flush on the forehead and sending them staggering backward into the ropes. The fans roar their approval as both competitors show their toughness in this hard-hitting display of mutual respect.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

112 105

Flyin BrianPerez showcases lightning-fast reflexes, spinning with incredible velocity to drive a picture-perfect heel kick into Venom Brawler's jaw, the sudden strike echoing through the arena as the crowd erupts in appreciation for the athletic display while Venom Brawler staggers backward.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

126 125

Flyin BrianPerez ascends to the top turnbuckle, the exhausted crowd rising to their feet as Venom Brawler lies motionless below. With breathtaking grace, Flyin BrianPerez backflips through the air, rotating perfectly before crashing down across Venom Brawler's chest with the Shooting Star Press, drawing a thunderous ovation from the captivated audience.

Flyin BrianPerez ascends to the top turnbuckle as the crowd roars, leaping gracefully through the air to connect with Death from Above flush on Venom Brawler, who crashes hard into the canvas and lies motionless as the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.