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Jul 0006

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

86 81

Flyin BrianPerez ducks under Arbuckle Wahoo's lockup attempt and uses lightning-quick footwork to slide between their legs, hooking the heel's knees and rolling them backwards into a picture-perfect sunset flip pinning combination as the crowd roars its approval for the early counter.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Backdrop Suplex


grapple 100%
77 90

Arbuckle Wahoo cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Flyin BrianPerez squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
78 77

Flyin BrianPerez springs off the ropes with lightning speed, leaping high to catch Arbuckle Wahoo's head between their thighs before spinning through the air in a dazzling rotation that sends the villain flipping head-over-heels across the canvas, the crowd erupting in thunderous approval as Arbuckle Wahoo crashes hard onto their back.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
99 113

Arbuckle Wahoo rakes Flyin BrianPerez's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Flyin BrianPerez's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
109 113

Arbuckle Wahoo wrenches back on the Boston Crab with technical precision, grinding Flyin BrianPerez's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Flyin BrianPerez's suffering, drawing anguished groans from the trapped babyface.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
100 140

Arbuckle Wahoo locks in a clinch and viciously wrenches Flyin BrianPerez overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as Flyin BrianPerez crashes hard into the canvas. Arbuckle Wahoo smirks at the jeering crowd while Flyin BrianPerez writhes in pain, clutching their lower back.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

113 117

Arbuckle Wahoo spins with vicious intent, nearly decapitating the exhausted Flyin BrianPerez with a brutal discus clothesline that echoes throughout the arena. The crowd erupts in boos as Flyin BrianPerez crumples to the mat, clutching their throat while Arbuckle Wahoo stands over them with a sadistic smirk, having nearly taken their head off with the ruthless strike.

Arbuckle Wahoo catches Flyin BrianPerez off guard with a vicious Bolo Buster, the devastating strike connecting flush with Flyin BrianPerez's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Arbuckle Wahoo's brutal victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.