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Jul 0012

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Body Slam


power 100%
97 100

BLUE KANE catches Flyin BrianPerez in a collar-and-elbow tie-up, showcasing superior strength as they hoist their opponent high overhead before driving them down hard into the canvas with a thunderous body slam that echoes throughout the arena, drawing appreciative cheers from the crowd as both competitors display their power early in this evenly-matched contest.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Kicks


speed 100%
87 100

BLUE KANE unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against Flyin BrianPerez's legs and midsection. The crowd roars its approval as BLUE KANE's technical striking creates separation, leaving Flyin BrianPerez momentarily stunned and backing away.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Bulldog
87 75

Flyin BrianPerez sprints toward BLUE KANE and leaps into the air, wrapping their legs around BLUE KANE's head with incredible agility before flipping backwards, sending BLUE KANE tumbling across the ring with a picture-perfect hurricanrana as the crowd erupts in appreciation of the spectacular athleticism on display.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Shoulder Tackle
Mid

Power Slam


power 125%
power -15%
Added by Hurricanrana
107 110

BLUE KANE catches Flyin BrianPerez charging in and scoops them up with impressive strength, holding them high overhead for a moment before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as BLUE KANE hooks the leg, both competitors earning respect in this hard-fought contest.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
121 125

BLUE KANE charges across the ring with blistering speed, closing the distance in a heartbeat before crushing Flyin BrianPerez against the turnbuckles with a thunderous corner splash that draws an appreciative roar from the crowd witnessing this hard-hitting display of athletic competition.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

112 125

BLUE KANE fakes a dive through the ropes but catches himself, lightning-quick reflexes allowing him to swing back and drive both boots into Flyin BrianPerez's jaw with the Tiger Feint Kick, the innovative strike catching his opponent completely off-guard as the crowd roars in appreciation of the slick maneuver, Flyin BrianPerez stumbling backward clutching his face.

BLUE KANE ascends to the top turnbuckle as the crowd roars, leaping gracefully through the air to connect with Bitter End flush on Flyin BrianPerez, who crashes hard into the canvas and lies motionless as the referee counts three.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.