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Jan 0010

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

91 90

Flyin BrianPerez ducks under Crush's collar-and-elbow attempt and swiftly rolls between their legs, using lightning-quick agility to hook the arms and flip Crush backwards into a pinning combination as the crowd roars its approval for the technical athleticism on display.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Crossbody


aerial 100%
82 90

Crush springs off the ropes with incredible height, soaring through the air before crashing down across Flyin BrianPerez's chest with a picture-perfect crossbody that sends both competitors tumbling to the mat. The crowd roars their approval as Crush hooks the leg, showcasing their high-flying prowess early in this contest.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
91 100

Crush locks in a textbook waistlock and demonstrates pure technical mastery, bridging back flawlessly to launch Flyin BrianPerez overhead with a crisp backdrop suplex. The crowd appreciates the early display of grappling expertise as Flyin BrianPerez crashes to the canvas, and Crush maintains the bridge for a picture-perfect execution that showcases their superior mat wrestling prowess.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

115 103

Flyin BrianPerez springs off the ropes with incredible elevation, launching into a picture-perfect dropkick that catches Crush square in the chest, sending them crashing to the canvas as the crowd roars in appreciation of the athletic display, both competitors earning respect in this hard-fought contest.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

105 118

Crush leaps onto Flyin BrianPerez's shoulders with incredible athleticism, wrapping their legs tight before rotating backward in a picture-perfect Frankensteiner that sends Flyin BrianPerez flipping head-over-heels across the canvas. The crowd erupts as Crush demonstrates their high-flying prowess, while Flyin BrianPerez writhes on the mat clutching their neck.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
114 140

Crush launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with Flyin BrianPerez's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
138 150

Crush hooks Flyin BrianPerez's head with technical precision, wrenching the arm tight before dropping down and spiking Flyin BrianPerez's skull into the canvas with a textbook DDT that draws an appreciative roar from the crowd for the picture-perfect execution.

Crush lifts Flyin BrianPerez onto their shoulders, the crowd rising to its feet in anticipation. With a display of raw power, Crush drives Flyin BrianPerez down with Apex, the impact echoing throughout the arena. Flyin BrianPerez crumples motionless as the referee counts three, and Crush stands victorious amid thunderous applause from the crowd.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.