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Dec 0005

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
83 90

Arbuckle Wahoo clinches Flyin BrianPerez from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Flyin BrianPerez overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

83 81

Flyin BrianPerez unleashes a lightning-fast flurry of kicks, striking Arbuckle Wahoo's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
76 90

Arbuckle Wahoo backs Flyin BrianPerez into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Flyin BrianPerez's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Corner Splash


speed 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

104 103

Flyin BrianPerez charges across the ring with lightning speed, catching Arbuckle Wahoo off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Arbuckle Wahoo crumples to the mat, clutching their ribs while Flyin BrianPerez feeds off the roaring approval.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
97 113

Arbuckle Wahoo rakes Flyin BrianPerez's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Flyin BrianPerez's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Dropkick


aerial 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
105 81

Flyin BrianPerez springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Arbuckle Wahoo square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Late

Top Rope Splash


aerial 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

126 117

Flyin BrianPerez climbs to the top turnbuckle as the exhausted Arbuckle Wahoo writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Lariat


brawl 150%
brawl +45%
Added by Discus Clothesline
105 176

Arbuckle Wahoo viciously swings their arm like a steel bar across Flyin BrianPerez's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Flyin BrianPerez crashing hard to the mat clutching their neck while Arbuckle Wahoo sneers with malicious satisfaction.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

DDT


grapple 150%
109 135

Arbuckle Wahoo hooks Flyin BrianPerez's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Flyin BrianPerez's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

Arbuckle Wahoo catches Flyin BrianPerez staggering and unloads with the Bolo Buster, a vicious strike that drops Flyin BrianPerez like a stone. The arena erupts in boos as the referee counts three, Arbuckle Wahoo standing over the fallen hero with a sneer.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.