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Jan 0007

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

89 81

Flyin BrianPerez ducks under William King's lockup attempt and uses lightning-quick footwork to slide between their legs, hooking the heel's knees and rolling them backwards into a picture-perfect sunset flip pinning combination as the crowd roars its approval for the early counter.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial -15%
Added by Shoulder Tackle
aerial +15%
Added by Sunset Flip
Early

Kicks


speed 100%
80 85

William King unleashes a lightning-quick flurry of rapid-fire kicks to Flyin BrianPerez's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Flyin BrianPerez staggers backward, unable to counter the blistering speed, clutching his ribs as William King smirks arrogantly.


Early

Kicks


speed 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
89 62

Flyin BrianPerez unleashes a lightning-fast flurry of kicks, striking William King's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

102 109

William King feigns a strike through the ropes, causing Flyin BrianPerez to flinch backward, then whips around with lightning speed to drive both boots viciously into the face's jaw. The crowd erupts in boos as Flyin BrianPerez crumples to the canvas, the heel smirking arrogantly while backing away, mocking the fallen competitor with exaggerated hand gestures.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
111 81

Flyin BrianPerez charges across the ring with lightning speed, catching William King off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as William King crumples to the mat, clutching their ribs while Flyin BrianPerez feeds off the roaring approval.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
102 111

William King suddenly pivots and whips around with blinding quickness, their heel cracking across Flyin BrianPerez's jaw before the crowd favorite can react, sending them staggering backward as the arena erupts in boos at the opportunistic strike.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
111 140

William King catches Flyin BrianPerez stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into Flyin BrianPerez's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +15%
Added by Tiger Feint Kick
116 142

William King methodically pulls back on the exhausted Flyin BrianPerez's chin, wrenching the Camel Clutch with technical precision while the crowd erupts in boos, the heel smirking sadistically as Flyin BrianPerez grimaces in agony, trapped with no escape.

William King hoists the dazed Flyin BrianPerez onto their shoulders, then viciously drives them down with the Warcry, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Flyin BrianPerez lies motionless on the canvas.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.