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Aug 0007

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

80 89

MR HANDSOME springs off the ropes with surprising agility, wrapping their legs around Flyin BrianPerez's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Bulldog
power -15%
Added by Bulldog
89 58

Flyin BrianPerez ducks under MR HANDSOME's attempted clothesline with lightning-quick reflexes, slides between their legs, and explosively rolls them backward into a surprise sunset flip! The crowd roars as Flyin BrianPerez uses pure speed and agility to catch the unsuspecting heel off-guard, stacking their shoulders firmly to the mat!


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

95 73

Flyin BrianPerez springs off the ropes with incredible athleticism, leaping high to catch MR HANDSOME's head between their thighs before whipping backward through the air, sending the startled heel crashing across the canvas with a picture-perfect hurricanrana as the crowd erupts in approval of the spectacular aerial display.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

103 74

Flyin BrianPerez scales the turnbuckle as the crowd roars, launching into a picture-perfect diving forearm that connects flush with MR HANDSOME's jaw, sending the heel crashing to the canvas as the arena erupts in approval of the high-flying justice delivered from above.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

113 114

MR HANDSOME ascends to the top rope and launches into a picture-perfect diving forearm, crashing into Flyin BrianPerez's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as MR HANDSOME sneers at the booing audience, clearly pleased with the devastating impact.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
111 101

Flyin BrianPerez whips MR HANDSOME into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as MR HANDSOME crumples to the mat, gasping for air.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

116 131

MR HANDSOME viciously wrenches back on the crossface, grinding their forearm across Flyin BrianPerez's face with brutal malice as the exhausted fan favorite writhes in agony. The heel cranks the submission with sadistic intent, ignoring the referee's warnings while the crowd boos mercilessly, watching their hero's face contort in pain.


Late

Top Rope Splash


aerial 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

135 101

Flyin BrianPerez climbs to the top turnbuckle as the exhausted MR HANDSOME writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.

Flyin BrianPerez scales to the top rope as the crowd roars, measuring the vulnerable MR HANDSOME below. With perfect precision, Flyin BrianPerez launches into the air and connects with Death from Above, crashing down onto MR HANDSOME with devastating impact. The arena explodes as MR HANDSOME lies motionless, and the referee counts three. Justice is served.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.