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Nov 0013

Early

Kicks


speed 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

97 90

Flyin BrianPerez unleashes a lightning-fast flurry of kicks, targeting MR HANDSOME's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
87 95

MR HANDSOME backs Flyin BrianPerez into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Flyin BrianPerez's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
97 71

Flyin BrianPerez ducks under MR HANDSOME's attempted clothesline with lightning-quick reflexes, slides between their legs, and explosively rolls them backward into a surprise sunset flip! The crowd roars as Flyin BrianPerez uses pure speed and agility to catch the unsuspecting heel off-guard, stacking their shoulders firmly to the mat!


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -15%
Added by Forearm Strikes
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

97 109

MR HANDSOME suddenly whips around with a vicious spinning backfist, the cheap shot catching Flyin BrianPerez flush across the jaw while the referee's back is turned. The crowd erupts in boos as Flyin BrianPerez crumples to the canvas, stunned by the underhanded strike, while MR HANDSOME smirks and feigns innocence.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +39%
Added by Spinning Backfist
112 146

MR HANDSOME catches Flyin BrianPerez charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Flyin BrianPerez crumples to the mat. The crowd erupts in boos as MR HANDSOME sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
121 119

Flyin BrianPerez springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches MR HANDSOME square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Lariat


brawl 150%
126 143

MR HANDSOME viciously swings their arm like a steel bar across Flyin BrianPerez's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Flyin BrianPerez crashing hard to the mat clutching their neck while MR HANDSOME sneers with malicious satisfaction.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

189 119

Flyin BrianPerez climbs to the top turnbuckle as the exhausted MR HANDSOME writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

124 142

MR HANDSOME viciously wrenches back on the Crossface, grinding their forearm across Flyin BrianPerez's jaw with brutal malice as the exhausted hero writhes in agony, trapped in center ring with nowhere to go while the crowd roars in sympathetic desperation for their fallen warrior.

MR HANDSOME hoists the defiant Flyin BrianPerez high into the air before driving them down with devastating force, the Bone Crusher echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.