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Jun 0013

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

87 90

THE BODY launches into a picture-perfect hurricanrana, using Flyin BrianPerez's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Crossbody


aerial 100%
97 100

THE BODY launches off the ropes with a picture-perfect crossbody, catching Flyin BrianPerez completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Flyin BrianPerez's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Kicks


speed 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

97 92

Flyin BrianPerez unleashes a lightning-fast flurry of kicks, striking THE BODY's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
121 140

THE BODY springs off the middle rope with surprising agility, launching both boots squarely into Flyin BrianPerez's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Boston Crab


grapple 125%
112 115

THE BODY methodically traps Flyin BrianPerez's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Flyin BrianPerez grimaces in agony, clawing desperately toward the ropes while THE BODY wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

121 121

THE BODY springs off the second rope with calculated precision, wrapping their legs around Flyin BrianPerez's head and violently whipping them over with a picture-perfect Frankensteiner that sends the fan favorite crashing headfirst into the canvas. The crowd erupts in disapproval as THE BODY smirks arrogantly while Flyin BrianPerez clutches their neck in agony.


Late

Top Rope Splash


aerial 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

146 114

Flyin BrianPerez climbs to the top turnbuckle as the exhausted THE BODY writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Super Kick


speed 150%
speed +40%
Added by Springboard Enzuigiri
126 167

THE BODY catches Flyin BrianPerez stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into Flyin BrianPerez's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.

THE BODY climbs to the top rope as Flyin BrianPerez struggles to their feet, then launches into the devastating Blackout, crashing down with vicious impact that leaves Flyin BrianPerez motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.