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Mar 0012

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

86 95

Giant Colossus smoothly hooks Flyin BrianPerez's head and arm, displaying excellent technical precision as they snap their hips and lift Flyin BrianPerez cleanly off the canvas. The crowd applauds the textbook execution as Giant Colossus bridges through the suplex with technical excellence, dropping Flyin BrianPerez firmly on their back before floating over into a pin attempt, showcasing the mutual respect in this competitive opening exchange.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
96 91

Flyin BrianPerez unleashes a lightning-quick flurry of kicks, the rapid-fire strikes snapping against Giant Colossus's midsection and thighs with precision speed that draws an appreciative roar from the crowd as Giant Colossus staggers backward.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Backdrop Suplex


grapple 100%
86 100

Giant Colossus locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting Flyin BrianPerez up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
120 125

Giant Colossus methodically turns Flyin BrianPerez over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as Flyin BrianPerez grimaces in pain, clawing toward the ropes while Giant Colossus maintains perfect positioning and leverage.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
120 113

Flyin BrianPerez charges across the ring with blistering speed, closing the distance in a heartbeat before crushing Giant Colossus against the turnbuckles with a thunderous corner splash that draws an appreciative roar from the crowd witnessing this hard-hitting display of athletic competition.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

110 115

Giant Colossus expertly applies a technical arm wringer, methodically twisting Flyin BrianPerez's shoulder joint with precise leverage as the respectful crowd appreciates the pure wrestling clinic on display, forcing Flyin BrianPerez to grimace and drop to one knee from the calculated torque.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

DDT


grapple 150%
120 150

Giant Colossus hooks Flyin BrianPerez's head with technical precision, maintaining perfect body positioning before dropping backward and driving Flyin BrianPerez's skull into the canvas with a textbook DDT. The crowd roars in appreciation as Giant Colossus floats over for the cover, both competitors showing mutual respect despite the devastating impact of the crisp, fundamentally-sound maneuver.

Giant Colossus locks in the Shutdown, wrenching back with technical precision as Flyin BrianPerez fights valiantly but finds no escape. The crowd rises in respectful appreciation as Flyin BrianPerez's hand finally taps the mat, acknowledging Giant Colossus's superior hold. Both warriors embrace afterward as the arena applauds their display of mutual respect.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.