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Jun 0005

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
73 89

Arbuckle Wahoo backs Flyin BrianPerez into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Flyin BrianPerez slumps against the turnbuckles.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
74 67

Flyin BrianPerez springs off the ropes with incredible athleticism, leaping high to catch Arbuckle Wahoo's head between their thighs before whipping backward through the air, sending the startled heel crashing across the canvas with a picture-perfect hurricanrana as the crowd erupts in approval of the spectacular aerial display.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Hurricanrana
69 67

Flyin BrianPerez ducks under Arbuckle Wahoo's lockup attempt and uses lightning-quick footwork to slide between their legs, hooking the heel's knees and rolling them backwards into a picture-perfect sunset flip pinning combination as the crowd roars its approval for the early counter.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Boston Crab


grapple 125%
93 111

Arbuckle Wahoo methodically wrenches back on the Boston Crab, applying textbook technical pressure as Flyin BrianPerez claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Flyin BrianPerez's spine while the crowd rallies behind the suffering babyface. Arbuckle Wahoo smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
94 111

Arbuckle Wahoo rakes Flyin BrianPerez's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Flyin BrianPerez's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Dropkick


aerial 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
103 80

Flyin BrianPerez launches himself skyward with incredible elevation, his boots connecting perfectly with Arbuckle Wahoo's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Arbuckle Wahoo clutches his face in pain, rolling toward the ropes while Flyin BrianPerez kips up to his feet.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

103 116

Arbuckle Wahoo spins wildly and cracks Flyin BrianPerez across the throat with a vicious discus clothesline, the brawling strike echoing throughout the arena as the exhausted Flyin BrianPerez crumples to the mat, drawing furious boos from the disgusted crowd.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +44%
Added by Discus Clothesline
107 150

Arbuckle Wahoo rakes Flyin BrianPerez's eyes behind the referee's back, then winds up and blasts the staggering hero with a vicious closed-fist haymaker that echoes through the arena, dropping Flyin BrianPerez to the canvas as the crowd erupts in boos at the blatant illegal strike.

Arbuckle Wahoo catches Flyin BrianPerez off guard with a vicious Bolo Buster, the devastating strike connecting flush with Flyin BrianPerez's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Arbuckle Wahoo's brutal victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.