← Back to history

Oct 0001

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Body Slam


power 100%
25 60

Mark Torres hooks Palm-beach Pete in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Palm-beach Pete writhes in pain.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
32 35

Mark Torres unleashes a lightning-quick flurry of rapid-fire kicks to Palm-beach Pete's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Palm-beach Pete staggers backward, unable to counter the blistering speed, clutching his ribs as Mark Torres smirks arrogantly.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
65 39

Palm-beach Pete unleashes a lightning-quick flurry of rapid-fire kicks to Mark Torres's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Mark Torres can mount any counter.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +7%
Added by Running Knee
Mid

Dropkick


aerial 125%
41 43

Mark Torres springs off the middle rope with surprising agility, launching both boots squarely into Palm-beach Pete's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Headbutt


brawl 125%
63 49

Palm-beach Pete fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching Mark Torres flush across the jaw with the tiger feint kick! The crowd roars as Mark Torres stumbles backward, clutching their face, while Palm-beach Pete lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
39 51

Mark Torres whips Palm-beach Pete into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Palm-beach Pete crumples to the mat, gasping for air as Mark Torres backs away with a smug grin, soaking in the boos.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Lariat


brawl 150%
49 59

Mark Torres viciously swings a brutal lariat that nearly decapitates Palm-beach Pete, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.

Mark Torres ascends to the top rope and leaps through the air, crashing down on Palm-beach Pete with the Knightfall. The arena erupts in boos as Palm-beach Pete lies motionless, the referee counting three while Mark Torres smirks over their fallen opponent.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.