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May 0001

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

21 56

Tomato Man seizes Mr D from behind, wrapping their arms around the neck before viciously yanking backward and driving Mr D skull-first into the canvas with a brutal Sleeper Slam, the impact echoing through the arena as the crowd boos both competitors.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial -15%
Added by Shoulder Tackle
45 53

Tomato Man springs off the ropes and leaps onto Mr D's shoulders, whipping through a picture-perfect hurricanrana that sends Mr D tumbling across the canvas. The crowd boos as Tomato Man arrogantly poses, while Mr D clutches their neck in pain.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +19%
Added by Running Knee
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

71 59

Mr D unleashes a vicious barrage of forearm strikes, catching Tomato Man off-guard with brutal, street-fight intensity. The crowd boos as Mr D backs their opponent into the corner, each strike landing with ruthless precision, leaving Tomato Man dazed and reeling from the early onslaught.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -15%
Added by Shoulder Tackle
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

62 81

Tomato Man scales the turnbuckle with malicious intent as Mr D struggles to his feet, then launches into a perfectly executed diving forearm that crashes into Mr D's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Headbutt


brawl 125%
brawl +11%
Added by Spinning Backfist
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

88 84

Mr D rakes Tomato Man's eyes to distract the referee, then viciously cracks a brutal headbutt square into Tomato Man's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

45 72

Tomato Man springs up to the second rope and launches backwards, wrapping their legs around Mr D's head with precision timing. The crowd boos as Tomato Man flips Mr D forward with vicious torque, sending them crashing spine-first onto the canvas. Mr D writhes in pain while Tomato Man smirks at their devastation.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

55 85

Tomato Man hoists the exhausted Mr D onto their shoulders with brutal force, ignoring the boos cascading through the arena as they parade their opponent around the ring before viciously driving them spine-first into the canvas with a thunderous powerbomb that shakes the entire ring.

Tomato Man scales the turnbuckle as the crowd boos mercilessly, launching into a picture-perfect BOOOO!!! that crashes down onto Mr D with devastating force. The impact flattens Mr D completely, and Tomato Man hooks the leg for the three-count as the arena erupts in jeers.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.