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Jul 0002

Early

Punches


brawl 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

65 40

Mr D unloads a vicious barrage of closed-fist punches to Speed Wright's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Speed Wright stumbles backward into the ropes.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
45 81

Speed Wright suddenly shoves Mr D forward, snatching his head in a side headlock before sprinting toward the corner with surprising quickness, then leaps and drives Mr D's face violently into the canvas with a lightning-fast bulldog that draws boos from the crowd.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Bulldog
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
17 89

Speed Wright unleashes a lightning-quick barrage of stiff kicks to Mr D's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Speed Wright backs their opponent into the corner.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
45 74

Speed Wright whips around with a vicious spinning backfist that cracks across Mr D's jaw, the brutal strike echoing through the arena as both competitors show their ruthless sides. The sudden rotation catches Mr D off-guard, and the brawling impact sends him stumbling backward into the ropes, clutching his face while the crowd boos the underhanded exchange between both villains.


Mid

Headbutt


brawl 125%
brawl -4%
Added by Running Knee
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
79 102

Speed Wright whips around with lightning-quick precision, their heel cracking across Mr D's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Speed Wright smirks at their handiwork, Mr D crumpling against the ropes from the sudden, sharp strike.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
39 97

Speed Wright slingshots through the ropes with lightning quickness, his boot cracking across Mr D's jaw with a vicious Tiger Feint Kick that sends the rival heel stumbling backward as the crowd boos both competitors, but Speed Wright smirks with satisfaction at his underhanded precision.

Speed Wright connects with a devastating Speed of Sound, the strike landing flush as Mr D crumples to the canvas in a heap. The crowd boos as Speed Wright stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.