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Jan 0002

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Punches


brawl 100%
21 65

Matthew Allen corners Mr D and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Matthew Allen backs off momentarily, leaving Mr D dazed against the turnbuckles.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
65 48

Mr D corners Matthew Allen against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Matthew Allen covering up defensively before slumping to the canvas.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Body Slam


power 100%
59 40

Mr D corners Matthew Allen and unloads a vicious barrage of forearm strikes, each brutal blow echoing through the arena as the crowd boos both competitors. The relentless assault drives Matthew Allen backward against the ropes, unable to mount any defense as Mr D pummels away with street-fight intensity, finally backing off with a satisfied sneer.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
81 35

Mr D grabs Matthew Allen by the hair and viciously drives their forehead into Matthew Allen's face with a brutal headbutt, the sickening crack echoing through the arena as Matthew Allen staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Power Slam


power 125%
68 50

Mr D whips around with a vicious spinning backfist that cracks across Matthew Allen's jaw, the brutal strike echoing through the arena as both competitors show their ruthless sides. The sudden rotation catches Matthew Allen off-guard, and the brawling impact sends him stumbling backward into the ropes, clutching his face while the crowd boos the underhanded exchange between both villains.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Dropkick


aerial 125%
39 71

Matthew Allen springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Mr D's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Mr D dazed and slumped against the ropes.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

DDT


grapple 150%
grapple -35%
Added by Diving Forearm
55 37

Mr D hoists the exhausted Matthew Allen across their shoulders, wrenching back viciously on the Torture Rack as the crowd jeers both competitors. Matthew Allen's spine bends unnaturally while Mr D parades around the ring, displaying their dominance with brutal satisfaction as their opponent writhes in agony.

Mr D catches Matthew Allen off-guard and delivers a devastating Fracture, the impact echoing throughout the arena as Matthew Allen crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, Mr D smirking with ruthless satisfaction.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.