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Sep 0003

Early

Body Slam


power 100%
Early

Body Slam


power 100%
29 41

Jacob Wright hoists the protesting Grand Crusher high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
44 30

Grand Crusher backs Jacob Wright into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Jacob Wright's head back before Grand Crusher smirks at the jeering audience.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
60 65

Jacob Wright unleashes a furious barrage of right hands, backing Grand Crusher into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Jacob Wright's relentless strikes connect cleanly, snapping Grand Crusher's head back with each brutal impact until the official steps in to break it up.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
61 51

Grand Crusher whips Jacob Wright hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Jacob Wright with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
55 38

Grand Crusher rakes Jacob Wright's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Jacob Wright's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
75 81

Jacob Wright has had enough of Grand Crusher's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Grand Crusher clutches their forehead in pain.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
66 90

Jacob Wright catches the exhausted Grand Crusher in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Jacob Wright drops straight down, spiking Grand Crusher's skull into the canvas with devastating impact. The arena erupts as Grand Crusher crumples to the mat, and Jacob Wright immediately covers for what could be the finish.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
44 62

Jacob Wright summons their last reserves of strength, hoisting the exhausted Grand Crusher high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Grand Crusher writhing in agony.

Jacob Wright wrenches back on the Firestorm, bending Grand Crusher's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while Jacob Wright holds the lock, ensuring justice is served.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.