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Feb 0003

Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
60 60

Alley Rat unloads with a flurry of straight right hands, backing Grand Crusher into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Alley Rat feeds off the energy, landing one final shot that leaves Grand Crusher slumped against the turnbuckles.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
44 62

Alley Rat catches the opportunistic Grand Crusher attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Grand Crusher arches their back in pain, the devastating impact leaving them gasping on the mat while Alley Rat stands tall.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
49 51

Alley Rat unleashes a lightning-fast flurry of kicks, striking Grand Crusher's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
61 26

Grand Crusher whips Alley Rat hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Alley Rat with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
36 78

Alley Rat hoists the protesting Grand Crusher onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
75 75

Alley Rat has had enough of Grand Crusher's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Grand Crusher staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
44 93

Alley Rat digs deep into their reserves and hoists the defiant Grand Crusher skyward, holding them inverted as the crowd roars with approval. After an agonizing vertical stall that showcases incredible strength despite late-match exhaustion, Alley Rat drops backward with devastating impact, driving Grand Crusher skull-first into the canvas with authority.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
90 32

Grand Crusher clutches the exhausted Alley Rat's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as Alley Rat crumples limply to the mat.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
66 77

Alley Rat tunes up the band in the corner as the crowd roars, stalking the staggering Grand Crusher who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Grand Crusher crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

Alley Rat catches Grand Crusher rushing in and unleashes Rat Bite, the devastating strike connecting flush with Grand Crusher's jaw! The crowd erupts as Grand Crusher crumples to the canvas, completely unconscious, and Alley Rat hooks the leg for the three-count victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.