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May 0003

Early

Punches


brawl 100%
Early

Body Slam


power 100%
44 19

Grand Crusher corners Mark Clark and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Grand Crusher backs off momentarily, leaving Mark Clark dazed against the turnbuckles.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
29 65

Mark Clark unleashes a lightning-quick flurry of stiff kicks to Grand Crusher's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Grand Crusher buckling backward against the ropes from the sudden assault.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
60 65

Mark Clark scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Grand Crusher with precision timing as the crowd boos the aerial display. Grand Crusher crumples to the mat under the impact, gasping for air while Mark Clark quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
55 24

Grand Crusher rakes Mark Clark's eyes to distract the referee, then viciously cracks a brutal headbutt square into Mark Clark's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
75 81

Mark Clark charges across the ring with explosive velocity, catching Grand Crusher perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Mark Clark quickly backs away, leaving Grand Crusher gasping and clutching their ribs while staggering forward.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
61 51

Grand Crusher charges across the ring with explosive velocity, catching Mark Clark off-guard as they slam into them in the corner with a brutal splash. The impact crushes Mark Clark against the turnbuckles as the crowd boos the reckless abandon, Grand Crusher quickly backing away with a sneer while Mark Clark slumps forward, gasping for air.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
90 62

Grand Crusher sneers as he hooks Mark Clark's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
66 98

Mark Clark scales the turnbuckles with exhausted determination, measuring the worn-down Grand Crusher sprawled below. Launching with reckless abandon, Mark Clark soars through the air, crashing down chest-first across Grand Crusher's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Grand Crusher convulses from the devastating aerial assault.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
44 29

Grand Crusher hoists the exhausted Mark Clark high into the air, holding him vertical for several agonizing seconds to maximize the damage before driving him brutally into the canvas with a devastating suplex. The impact echoes through the arena as the crowd boos both competitors, Mark Clark writhing in pain while Grand Crusher smirks callously at the destruction.

Grand Crusher wrenches back on the Swift Reign, torquing Mark Clark's joints at a sickening angle as the crowd boos both competitors. Mark Clark fights desperately but finally taps out in agony, and Grand Crusher refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.