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Dec 0003

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
49 39

Grand Crusher unleashes a lightning-quick barrage of stiff kicks to Strong Carl's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Strong Carl stumbling backward.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
60 70

Strong Carl secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Grand Crusher smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Strong Carl maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

44 63

Strong Carl expertly captures Grand Crusher's arm and wrenches it behind in a textbook hammerlock, the technical precision drawing appreciative cheers from the crowd as the heel grimaces and tries to squirm free, but Strong Carl's hold remains locked tight, controlling the early pace.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Dropkick


aerial 125%
48 49

Strong Carl launches into the air with picture-perfect form, both feet connecting flush with Grand Crusher's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
36 81

Strong Carl whips Grand Crusher into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Grand Crusher crumples to the mat, gasping for air.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
61 21

Grand Crusher whips Strong Carl hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Strong Carl crumples to the canvas.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
44 98

Strong Carl tunes up the band in the corner as the crowd roars, stalking the staggering Grand Crusher who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Grand Crusher crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

Strong Carl hoists the staggering Grand Crusher onto their shoulders, and the arena erupts as they deliver Couch Lift with devastating precision, driving the heel's spine into the canvas with sickening impact—Grand Crusher crumples motionless as the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.