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Jul 0004

Early

Body Slam


power 100%
Early

Body Slam


power 100%
29 65

David White shoves Grand Crusher back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
44 55

David White scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Grand Crusher with precision timing as the crowd boos the aerial display. Grand Crusher crumples to the mat under the impact, gasping for air while David White quickly rolls through and poses arrogantly over the fallen opponent.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

60 52

Grand Crusher exploits an opening with clinical precision, wrapping up David White and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as David White writhes in pain, clutching their back while Grand Crusher sneers arrogantly.


Mid

Headbutt


brawl 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial +15%
Added by Sunset Flip
55 85

David White hoists Grand Crusher onto their shoulders with ruthless efficiency, then falls backward while launching their opponent overhead in a devastating fallaway slam that sends Grand Crusher crashing violently into the canvas. The impact echoes throughout the arena as David White demonstrates superior raw strength, leaving Grand Crusher writhing in pain while the crowd boos both competitors mercilessly.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
61 69

David White springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Grand Crusher's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Grand Crusher dazed and slumped against the ropes.


Mid

Power Slam


power 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

36 70

David White lures Grand Crusher toward the ropes with a feint, then explosively swings through with a lightning-quick Tiger Feint Kick that cracks across Grand Crusher's jaw, the boos intensifying as both heels resort to underhanded tactics and Grand Crusher crumples backward into the ropes.

David White wrenches back on Thunder Road, torquing Grand Crusher's limbs at a sickening angle as the crowd boos relentlessly. Grand Crusher flails desperately before finally tapping out in agony, handing David White a ruthless victory neither competitor deserved.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.