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Jan 0004

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
49 30

Grand Crusher unleashes a lightning-quick flurry of stiff kicks to Nervous Ned's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Nervous Ned to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
60 23

Grand Crusher locks in a technically precise waistlock, wrenching Nervous Ned off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Nervous Ned grimaces from the impact.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
44 65

Nervous Ned unloads with a flurry of straight right hands, backing Grand Crusher into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Nervous Ned feeds off the energy, landing one final shot that leaves Grand Crusher slumped against the turnbuckles.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
36 81

Nervous Ned has had enough of Grand Crusher's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Grand Crusher staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
61 29

Grand Crusher whips Nervous Ned hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Nervous Ned with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
55 78

Nervous Ned springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Grand Crusher square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
44 98

Nervous Ned unleashes a vicious lariat that nearly decapitates the despicable Grand Crusher, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
74 45

Grand Crusher feigns exhaustion, luring Nervous Ned in close before exploding with lightning-quick precision, his boot cracking against Nervous Ned's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
66 93

Nervous Ned scales the turnbuckles as the exhausted Grand Crusher struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, Nervous Ned soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Grand Crusher's lungs as the arena erupts in thunderous cheers.

Nervous Ned hoists the despised Grand Crusher high overhead, the crowd roaring in approval as they deliver the devastating Clutzy Slam, driving the villain spine-first into the canvas with thunderous force—Grand Crusher crumples motionless as the arena explodes in celebration.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.