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Oct 0002

Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
60 38

Grand Crusher clinches Old Flattop Joe from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Old Flattop Joe overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
44 41

Grand Crusher backs Old Flattop Joe into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Old Flattop Joe's head back before Grand Crusher smirks at the jeering audience.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
29 65

Old Flattop Joe unleashes a lightning-fast flurry of kicks, targeting Grand Crusher's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
61 51

Grand Crusher whips Old Flattop Joe hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Old Flattop Joe with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
36 81

Old Flattop Joe charges across the ring with lightning speed, catching Grand Crusher off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Grand Crusher crumples to the mat, clutching their ribs while Old Flattop Joe feeds off the roaring approval.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
55 64

Old Flattop Joe has had enough of Grand Crusher's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Grand Crusher clutches their forehead in pain.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
66 57

Grand Crusher viciously swings a brutal lariat that catches Old Flattop Joe flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Grand Crusher stands over the fallen fan-favorite, soaking in the crowd's hatred while Old Flattop Joe clutches at their neck in agony.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
90 77

Grand Crusher hooks Old Flattop Joe's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Old Flattop Joe's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

Grand Crusher wrenches back on the Swift Reign, twisting Old Flattop Joe's body at an unnatural angle as the crowd roars in protest. Old Flattop Joe fights valiantly but finally taps out desperately, and Grand Crusher refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.