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Jan 0001

Early

Body Slam


power 100%
Early

Kicks


speed 100%
23 65

Ox Ozford unleashes a lightning-quick flurry of rapid-fire kicks to Nervous Ned's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Nervous Ned staggers backward, unable to counter the blistering speed, clutching his ribs as Ox Ozford smirks arrogantly.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
65 27

Nervous Ned unloads with a flurry of right hands, backing Ox Ozford into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Ox Ozford desperately covering up but unable to escape the relentless assault.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
62 49

Nervous Ned springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Ox Ozford's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
78 34

Nervous Ned springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Ox Ozford square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
29 61

Ox Ozford rakes Nervous Ned's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Nervous Ned's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
81 81

Ox Ozford has had enough of Nervous Ned's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Nervous Ned staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
98 74

Nervous Ned unleashes a vicious lariat that nearly decapitates the despicable Ox Ozford, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
35 71

Ox Ozford hoists the exhausted Nervous Ned high overhead, holding him suspended for an agonizing eternity as the crowd boos mercilessly, then drives him down with brutal force into the canvas with a devastating vertical suplex that shakes the entire ring.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
45 98

Ox Ozford feigns a leg injury to lure in the sympathetic Nervous Ned, then explodes with lightning-quick precision, his boot smashing into Nervous Ned's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

Nervous Ned charges forward with , but Ox Ozford counters at the last second, and both wrestlers crash to the mat in a devastating collision. Neither moves. The referee checks both competitors as the stunned crowd falls silent, realizing no one is getting up from this one.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

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Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

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Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.