← Back to history

Mar 0005

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Crossbody


aerial 100%
81 82

Triple G sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Bob square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
67 82

Triple G unloads with a flurry of straight right hands, backing Bob into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Triple G feeds off the energy, landing one final shot that leaves Bob slumped against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
68 82

Triple G locks in a textbook waistlock, displaying technical precision as Bob struggles to escape. With perfect form, Triple G bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Bob's shoulders into the canvas. The crowd roars its approval as Triple G maintains control early in this contest.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
103 90

Bob scales the turnbuckle while Triple G struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Triple G crumples to the canvas from the opportunistic aerial assault.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

grapple -35%
Added by Diving Forearm
83 74

Bob catches Triple G charging in, hoisting them overhead with raw power before falling backward and launching them across the ring with a devastating fallaway slam. The crowd boos as Bob sits up with a smirk while Triple G crashes hard into the canvas, clutching their back in pain.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Headbutt


brawl 125%
87 103

Triple G has had enough of Bob's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Bob square on the forehead, snapping their head back violently as the crowd roars its approval. Bob staggers backward, dazed and disoriented, while Triple G shakes off the impact and stands tall, ready to


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

Late

Lariat


brawl 150%
110 123

Triple G charges across the ring with righteous fury, swinging a brutal lariat that connects flush with Bob's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as Bob writhes in agony, clutching their throat.

Triple G catches Bob flush with Thousand Dollar Smile, the devastating strike connecting perfectly as the crowd erupts. Bob crumples to the canvas, unconscious before hitting the mat, while Triple G stands victorious as the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.