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Jun 0003

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

85 85

Grinnin Ed Baker charges forward with vicious intent, leaping and driving a blistering knee strike into Bob's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending Bob crashing to the canvas while Grinnin Ed Baker smirks at the hostile reaction.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -7%
Added by Running Knee
Early

Body Slam


power 100%
62 85

Grinnin Ed Baker catches the opportunistic Bob attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Bob arches their back in pain, the devastating impact leaving them gasping on the mat while Grinnin Ed Baker stands tall.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Backdrop Suplex


grapple 100%
81 85

Grinnin Ed Baker locks in a textbook waistlock, displaying technical precision as Bob struggles to escape. With perfect form, Grinnin Ed Baker bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Bob's shoulders into the canvas. The crowd roars its approval as Grinnin Ed Baker maintains control early in this contest.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
87 94

Grinnin Ed Baker expertly flips Bob onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Bob writhes in agony, clawing desperately at the canvas while Grinnin Ed Baker maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

57 98

Grinnin Ed Baker hoists the struggling Bob high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Bob helplessly suspended above, Grinnin Ed Baker military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Bob writhes in pain from the thunderous impact.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
Mid

Power Slam


power 125%
72 106

Grinnin Ed Baker catches the charging Bob with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Bob writhes in agony.

Grinnin Ed Baker hoists the staggering Bob onto their shoulders, and the arena erupts as they deliver Happy and You Know It with devastating precision, driving the heel's spine into the canvas with sickening impact—Bob crumples motionless as the referee counts three.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.