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Feb 0005

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

85 85

BUN DABLUNT charges forward with malicious intent, leaping into a brutal running knee that crashes into Bob's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
67 94

BUN DABLUNT corners Bob against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Bob covering up defensively before slumping to the canvas.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Backdrop Suplex


grapple 100%
81 90

BUN DABLUNT smoothly transitions behind Bob, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as BUN DABLUNT demonstrates pure grappling mastery, driving Bob's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
103 99

Bob scales the turnbuckle with malicious intent as BUN DABLUNT struggles to his feet, then launches into a perfectly executed diving forearm that crashes into BUN DABLUNT's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Headbutt


brawl 125%
83 118

BUN DABLUNT grabs Bob by the hair and viciously drives their forehead into Bob's face with a brutal headbutt, the sickening crack echoing through the arena as Bob staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

87 103

BUN DABLUNT methodically twists Bob's arm with precise technical cruelty, wrenching the shoulder joint at a punishing angle while the crowd boos both competitors. The calculated submission hold showcases BUN DABLUNT's superior grappling expertise as Bob grimaces in pain, trapped in the unforgiving hold.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

DDT


grapple 150%
63 135

BUN DABLUNT catches the exhausted Bob in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.

BUN DABLUNT hoists Bob into position and drives them down with Rampage, the sickening impact echoing through the arena as Bob crumples lifelessly to the mat. The crowd boos mercilessly as BUN DABLUNT sneers over the fallen body, claiming a brutal victory in this war between villains.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.