← Back to history

Nov 0002

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

77 83

Bad Brad Clark catches Icy Hot off-guard with a technically precise snap suplex, wrapping their arms around the waist before explosively bridging backward and spiking Icy Hot's shoulders into the canvas. The crowd boos as Bad Brad Clark smirks while Icy Hot arches in pain, clutching their back from the crisp, calculated maneuver.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
66 87

Bad Brad Clark unleashes a lightning-quick barrage of stiff kicks to Icy Hot's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Icy Hot stumbling backward.


Early

Crossbody


aerial 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
86 79

Icy Hot springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Bad Brad Clark's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power -15%
Added by Bulldog
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

81 95

Bad Brad Clark methodically wrenches Icy Hot's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering Icy Hot, applying extra torque with a smug grin.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Boston Crab


grapple 125%
106 104

Icy Hot hoists the struggling Bad Brad Clark high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Bad Brad Clark helplessly suspended above, Icy Hot military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Bad Brad Clark writhes in pain from the thunderous impact.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
86 108

Bad Brad Clark whips Icy Hot into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Icy Hot crumples to the mat, gasping for air as Bad Brad Clark backs away with a smug grin, soaking in the boos.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
83 112

Bad Brad Clark slithers out to the apron as the exhausted Icy Hot staggers upright, then springs off the ropes with lightning-quick precision, whipping their boot across the back of Icy Hot's skull with a vicious enzuigiri that echoes through the arena, dropping the fan favorite face-first to the canvas as the crowd erupts in furious boos at the cowardly strike.

Bad Brad Clark hoists Icy Hot high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Junkyard Bulldog Piledriver, planting the fan favorite with sickening force as the crowd erupts in boos and Icy Hot lies motionless.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.