← Back to history

Sep 0002

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

58 40

Icy Hot charges across the ring with tremendous force, building momentum before leveling Speed Wright with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as Icy Hot stands tall, flexing with authority while Speed Wright writhes on the canvas, clearly rattled by the raw power display early in this contest.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Shoulder Tackle
aerial -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
77 53

Icy Hot springs off the ropes with lightning speed, leaping high to catch Speed Wright's head between their thighs before spinning through the air in a dazzling rotation that sends the villain flipping head-over-heels across the canvas, the crowd erupting in thunderous approval as Speed Wright crashes hard onto their back.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
86 89

Speed Wright unleashes a lightning-quick flurry of stiff kicks to Icy Hot's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Icy Hot to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
91 87

Icy Hot hoists Speed Wright onto their shoulders with impressive strength, then launches backward in a spectacular arc, sending the cheating Speed Wright flying across the ring before crashing hard onto the canvas. The crowd erupts as Icy Hot kips up energetically, showcasing their athleticism while Speed Wright writhes in pain, clutching their back.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
86 102

Speed Wright suddenly whips around with lightning-fast precision, their heel connecting flush with Icy Hot's jaw in a vicious spinning strike that drops the fan favorite to the canvas. The crowd erupts in boos as the heel smirks, having caught their opponent completely off-guard with the blindingly quick attack.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
125 111

Icy Hot scales the turnbuckle as the crowd roars, launching into a picture-perfect diving forearm that connects flush with Speed Wright's jaw, sending the heel crashing to the canvas as the arena erupts in approval of the high-flying justice delivered from above.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
83 132

Speed Wright feigns exhaustion, luring Icy Hot in close before exploding with lightning-quick precision, his boot cracking against Icy Hot's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
91 115

Speed Wright slips through the ropes with desperate speed, using Icy Hot's exhaustion against them as they springboard back in with lightning-quick precision, cracking a sudden enzuigiri across the back of Icy Hot's skull. The cowardly strike drops Icy Hot to the canvas as the crowd erupts in boos at the opportunistic heel capitalizing on their weary opponent.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

grapple -35%
Added by Surfboard Stretch
speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
112 117

Speed Wright swoops in with lightning speed, snatching Icy Hot's legs before the exhausted hero can react, expertly spinning through and sitting back into the Sharpshooter as the crowd erupts in boos, Icy Hot's face contorting in agony as he desperately claws toward the ropes while Speed Wright wrenches back with vindictive intensity.

Speed Wright catches Icy Hot off guard with a vicious Speed of Sound, the devastating strike connecting flush with Icy Hot's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Speed Wright's brutal victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.