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Jan 0001

Early

Kicks


speed 100%
Early

Body Slam


power 100%
65 48

Old Flattop Joe unleashes a lightning-fast flurry of kicks, striking FLYIN’ BRIAN's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
51 65

FLYIN’ BRIAN launches off the ropes with a picture-perfect crossbody, catching Old Flattop Joe completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Old Flattop Joe's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
38 55

FLYIN’ BRIAN cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Old Flattop Joe squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
51 23

Old Flattop Joe expertly flips FLYIN’ BRIAN onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. FLYIN’ BRIAN writhes in agony, clawing desperately at the canvas while Old Flattop Joe maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
81 69

Old Flattop Joe whips FLYIN’ BRIAN into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as FLYIN’ BRIAN crumples to the mat, gasping for air.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
64 60

Old Flattop Joe has had enough of FLYIN’ BRIAN's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as FLYIN’ BRIAN staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
57 72

FLYIN’ BRIAN hoists the exhausted Old Flattop Joe high overhead, holding him suspended for an agonizing eternity as the crowd boos mercilessly, then drives him down with brutal force into the canvas with a devastating vertical suplex that shakes the entire ring.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
77 83

FLYIN’ BRIAN hooks Old Flattop Joe's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Old Flattop Joe's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
98 27

Old Flattop Joe tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when FLYIN’ BRIAN staggers to their feet, Old Flattop Joe explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending FLYIN’ BRIAN crashing to the canvas as the fans erupt in celebration.

Old Flattop Joe hoists the despised FLYIN’ BRIAN high overhead, the crowd roaring in approval as they deliver the devastating Flapjack, driving the villain spine-first into the canvas with thunderous force—FLYIN’ BRIAN crumples motionless as the arena explodes in celebration.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.