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Mar 0001

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
51 65

THE BODY cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Old Flattop Joe squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
38 35

Old Flattop Joe catches the opportunistic THE BODY attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as THE BODY arches their back in pain, the devastating impact leaving them gasping on the mat while Old Flattop Joe stands tall.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
41 19

Old Flattop Joe locks in a tight waistlock, demonstrating technical precision as they arch back and launch THE BODY overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Old Flattop Joe maintains control with flawless grappling fundamentals.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
48 81

THE BODY methodically wrenches back on the Boston Crab, applying textbook technical pressure as Old Flattop Joe claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Old Flattop Joe's spine while the crowd rallies behind the suffering babyface. THE BODY smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
51 24

Old Flattop Joe methodically turns over THE BODY, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Old Flattop Joe leans back further, applying relentless pressure to the lower back. The crowd roars its approval as THE BODY grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
64 81

THE BODY springs off the second rope with surprising elevation, launching both boots into Old Flattop Joe's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as THE BODY smirks at the jeering crowd.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
62 98

THE BODY clutches the exhausted Old Flattop Joe's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as Old Flattop Joe crumples limply to the mat.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
77 29

Old Flattop Joe charges across the ring with righteous fury, swinging a brutal lariat that connects flush with THE BODY's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as THE BODY writhes in agony, clutching their throat.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
57 98

THE BODY scales the turnbuckles with deliberate arrogance, taunting the crowd as Old Flattop Joe lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

THE BODY scales to the top rope as the battered Old Flattop Joe struggles to stand, and with a vicious sneer launches into Blackout, crashing down with devastating precision that leaves Old Flattop Joe motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.