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Jun 0001

Early

Body Slam


power 100%
Early

Kicks


speed 100%
38 53

Jason Smith unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against Old Flattop Joe's legs and midsection. The crowd roars its approval as Jason Smith's technical striking creates separation, leaving Old Flattop Joe momentarily stunned and backing away.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
51 38

Old Flattop Joe fires off a sharp combination of punches that catch Jason Smith flush on the jaw, staggering the competitor backward into the ropes as the capacity crowd roars in appreciation of the clean striking exchange, with Jason Smith shaking off the cobwebs while acknowledging the solid shots.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
41 65

Jason Smith fires off a quick succession of right hands that snap Old Flattop Joe's head back, the crowd roaring their approval as both competitors test each other early. Old Flattop Joe stumbles into the ropes from the flurry, clearly caught off-guard by the aggressive start, while Jason Smith backs off respectfully, having made their point.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
81 81

Jason Smith explodes across the ring with lightning speed, catching Old Flattop Joe off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing Old Flattop Joe against the turnbuckles as Jason Smith shows no hesitation in this competitive clash between two fan favorites.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
48 81

Jason Smith fires up with the crowd's energy and delivers a thunderous headbutt that echoes through the arena, catching Old Flattop Joe flush on the forehead and sending them staggering backward into the ropes. The fans roar their approval as both competitors show their toughness in this hard-hitting display of mutual respect.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
64 48

Old Flattop Joe fires up with the crowd's energy and delivers a thunderous headbutt that echoes through the arena, catching Jason Smith flush on the forehead and sending them staggering backward into the ropes. The fans roar their approval as both competitors show their toughness in this hard-hitting display of mutual respect.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
57 98

Jason Smith charges across the ring with determination, swinging a thunderous lariat that catches Old Flattop Joe flush across the chest, sending him crashing to the mat as the exhausted crowd roars in appreciation for the hard-fought competitive spirit on display.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
77 80

Jason Smith tunes up the band in the corner, and the exhausted crowd rises to their feet in anticipation. Old Flattop Joe stumbles forward, and Jason Smith explodes with lightning-quick precision, delivering a picture-perfect superkick that connects flush with Old Flattop Joe's jaw, sending them crashing to the mat as the arena erupts in appreciation for the explosive strike.

Jason Smith hoists Old Flattop Joe onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, Jason Smith drives Old Flattop Joe down with Rampage, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.