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Aug 0001

Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
41 33

Old Flattop Joe secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Hunter Riot smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Old Flattop Joe maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
51 55

Hunter Riot backs Old Flattop Joe into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Old Flattop Joe's head back before Hunter Riot smirks at the jeering audience.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
65 65

Hunter Riot unleashes a lightning-fast flurry of kicks, targeting Old Flattop Joe's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
81 49

Old Flattop Joe charges across the ring with lightning speed, catching Hunter Riot against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Hunter Riot's lungs as Old Flattop Joe's momentum flattens the heel against the pads, leaving Hunter Riot slumped and gasping.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
64 69

Hunter Riot rakes Old Flattop Joe's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Old Flattop Joe's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
48 41

Old Flattop Joe hoists the protesting Hunter Riot onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
62 98

Hunter Riot catches Old Flattop Joe stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into Old Flattop Joe's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
98 59

Old Flattop Joe tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Hunter Riot staggers to their feet, Old Flattop Joe explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Hunter Riot crashing to the canvas as the fans erupt in celebration.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
57 83

Hunter Riot viciously swings a brutal lariat that nearly decapitates Old Flattop Joe, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.

Old Flattop Joe charges forward with , but Hunter Riot counters at the last second, and both wrestlers crash to the mat in a devastating collision. Neither moves. The referee checks both competitors as the stunned crowd falls silent, realizing no one is getting up from this one.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.