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Oct 0001

Early

Punches


brawl 100%
Early

Punches


brawl 100%
65 10

Joshua Nelson corners Flesh Wrecker against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Flesh Wrecker covering up defensively before slumping to the canvas.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
43 60

Flesh Wrecker hooks Joshua Nelson around the waist, hoisting them up with raw power before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both heels refuse to give an inch this early in the match.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
52 65

Flesh Wrecker exploits an opening with clinical precision, wrapping up Joshua Nelson and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Joshua Nelson writhes in pain, clutching their back while Flesh Wrecker sneers arrogantly.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
65 13

Joshua Nelson scoops up Flesh Wrecker with ruthless efficiency, hoisting the rival heel high overhead before drilling them into the canvas with a thunderous power slam that shakes the ring. The devastating impact leaves Flesh Wrecker arching in pain as the crowd boos both competitors, though some appreciate the raw brutality of the maneuver.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
54 81

Flesh Wrecker expertly flips Joshua Nelson onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as Flesh Wrecker sits deep into the hold, wrenching back on Joshua Nelson's spine with methodical cruelty while Joshua Nelson claws desperately at the mat, trapped in the center of the ring.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
41 75

Flesh Wrecker catches Joshua Nelson charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
65 87

Flesh Wrecker scales the turnbuckles with exhausted determination, measuring the worn-down Joshua Nelson sprawled below. Launching with reckless abandon, Flesh Wrecker soars through the air, crashing down chest-first across Joshua Nelson's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Joshua Nelson convulses from the devastating aerial assault.

Flesh Wrecker hoists the staggering Joshua Nelson onto their shoulders, spinning them around before driving them skull-first into the canvas with a brutal Ruin. The impact echoes through the arena as Joshua Nelson crumples lifelessly, and the crowd erupts in disgust as Flesh Wrecker arrogantly makes the cover for the three-count.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.