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May 0001

Early

Crossbody


aerial 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

43 43

FLYIN’ BRIAN charges across the ring with malicious intent, building momentum before driving their shoulder like a battering ram into Joshua Nelson's chest, sending them crashing hard to the mat. The sickening thud echoes through the arena as the crowd jeers both competitors, with Joshua Nelson clutching their sternum while FLYIN’ BRIAN sneers confidently, asserting early dominance through sheer brutal power.


Early

Punches


brawl 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

65 69

FLYIN’ BRIAN springs off the middle rope with shocking agility, wrapping their legs around Joshua Nelson's head and violently whipping them across the ring with a spectacular hurricanrana that draws boos from the capacity crowd who despise both competitors, leaving Joshua Nelson clutching their neck in the corner.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

28 50

FLYIN’ BRIAN methodically wrenches Joshua Nelson's arm behind their back, applying a textbook hammerlock with calculated precision. The technical submission draws jeers from the crowd as FLYIN’ BRIAN torques the shoulder joint, forcing Joshua Nelson to grimace and reach desperately for the ropes while FLYIN’ BRIAN maintains perfect positioning.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Dropkick


aerial 125%
72 96

FLYIN’ BRIAN springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Joshua Nelson's jaw with a picture-perfect dropkick that echoes throughout the arena. Joshua Nelson crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

41 63

FLYIN’ BRIAN methodically twists Joshua Nelson's arm with precise technical cruelty, wrenching the shoulder joint at a punishing angle while the crowd boos both competitors. The calculated submission hold showcases FLYIN’ BRIAN's superior grappling expertise as Joshua Nelson grimaces in pain, trapped in the unforgiving hold.


Mid

Power Slam


power 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

65 85

FLYIN’ BRIAN scales the turnbuckle with calculated precision, timing Joshua Nelson's groggy approach perfectly before launching into a picture-perfect Frankensteiner that sends Joshua Nelson violently flipping across the canvas, their head and neck absorbing the brutal impact as the crowd boos both competitors with equal disdain.

FLYIN’ BRIAN hoists the battered Joshua Nelson onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Seismic Drop, the impact echoing through the arena as Joshua Nelson crumples motionless on the mat.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.