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Aug 0002

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

80 73

STICKY GREEN methodically wrenches High Wire Lee's arm behind their back, applying a textbook hammerlock with calculated precision. The technical submission draws jeers from the crowd as STICKY GREEN torques the shoulder joint, forcing High Wire Lee to grimace and reach desperately for the ropes while STICKY GREEN maintains perfect positioning.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
76 68

STICKY GREEN exploits an opening with clinical precision, wrapping up High Wire Lee and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as High Wire Lee writhes in pain, clutching their back while STICKY GREEN sneers arrogantly.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

61 81

High Wire Lee charges forward with malicious intent, leaping into a brutal running knee that crashes into STICKY GREEN's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
brawl +3%
Added by Running Knee
85 102

High Wire Lee rakes STICKY GREEN's eyes to break free, then viciously smashes his forehead into STICKY GREEN's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as STICKY GREEN stumbles backward clutching his face while High Wire Lee sneers at the damage inflicted.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

101 92

STICKY GREEN clutches High Wire Lee around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. High Wire Lee crashes hard into the canvas as the crowd boos both competitors, while STICKY GREEN smirks at the devastation.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

102 93

STICKY GREEN methodically wrenches High Wire Lee's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as STICKY GREEN cranks the hold tighter, forcing High Wire Lee to grimace and drop to one knee in submission-threatening agony.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple -35%
Added by Diving Forearm
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

80 101

High Wire Lee scales the turnbuckles with calculated malice, surveying the exhausted STICKY GREEN sprawled below. With the crowd booing intensely, High Wire Lee launches into a reckless Diving Headbutt, crashing skull-first into STICKY GREEN's chest with devastating aerial precision, both wrestlers writhing in pain as High Wire Lee secures the brutal advantage.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
102 120

High Wire Lee staggers forward and brutally clubs STICKY GREEN across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, High Wire Lee standing over their fallen opponent with a sneer of contempt.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Top Rope Splash


aerial 150%
116 122

High Wire Lee scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered STICKY GREEN, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.

High Wire Lee ascends to the top turnbuckle while STICKY GREEN lies helpless below, launching into Tightrope Bomb with vicious precision. The impact drives STICKY GREEN into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.