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Apr 0001

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Kicks


speed 100%
50 73

Daniel Robinson unleashes a lightning-quick barrage of stiff kicks to STICKY GREEN's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving STICKY GREEN staggered and grimacing against the ropes.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
63 42

STICKY GREEN methodically wrenches Daniel Robinson's arm behind their back, applying a textbook hammerlock with calculated precision. The technical submission draws jeers from the crowd as STICKY GREEN torques the shoulder joint, forcing Daniel Robinson to grimace and reach desperately for the ropes while STICKY GREEN maintains perfect positioning.


Early

Punches


brawl 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
55 69

Daniel Robinson strikes with lightning quickness, snatching STICKY GREEN's head and sprinting forward before the crowd can even react. The boos rain down as Daniel Robinson plants STICKY GREEN face-first into the canvas with a swift bulldog, popping up immediately with a smug grin while STICKY GREEN clutches their jaw in frustration.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

81 63

STICKY GREEN methodically twists Daniel Robinson's arm with precise technical cruelty, wrenching the shoulder joint at a punishing angle while the crowd boos both competitors. The calculated submission hold showcases STICKY GREEN's superior grappling expertise as Daniel Robinson grimaces in pain, trapped in the unforgiving hold.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
44 95

Daniel Robinson charges across the ring with explosive velocity, catching STICKY GREEN off-guard as they slam into them in the corner with a brutal splash. The impact crushes STICKY GREEN against the turnbuckles as the crowd boos the reckless abandon, Daniel Robinson quickly backing away with a sneer while STICKY GREEN slumps forward, gasping for air.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
69 62

STICKY GREEN grabs Daniel Robinson by the hair and viciously drives their forehead into Daniel Robinson's face with a brutal headbutt, the sickening crack echoing through the arena as Daniel Robinson staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

DDT


grapple 150%
91 83

STICKY GREEN hooks both arms behind Daniel Robinson's back and arches backward with technical precision, bridging perfectly as he drives Daniel Robinson skull-first into the canvas with a picture-perfect Dragon Suplex. The crowd jeers both competitors as STICKY GREEN maintains the bridge for a near-fall, showcasing his superior grappling expertise while Daniel Robinson lies dazed and folded in the wreckage.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
105 113

Daniel Robinson catches STICKY GREEN charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. STICKY GREEN crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Daniel Robinson sneering triumphantly over the fallen body.


Late

Lariat


brawl 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
83 90

Daniel Robinson suddenly darts behind the exhausted STICKY GREEN, lightning-quick despite the late match fatigue, and swiftly hooks both legs before spinning through into the Sharpshooter. The crowd boos as Daniel Robinson sits back deep, wrenching the hold with technical precision while STICKY GREEN writhes in agony, clawing desperately at the canvas.

Daniel Robinson wrenches back on Cascade, torquing STICKY GREEN's limbs at a sickening angle as the crowd boos relentlessly. STICKY GREEN flails desperately before finally tapping out in agony, handing Daniel Robinson a ruthless victory neither competitor deserved.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.