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Jul 0010

Early

Punches


brawl 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

STICKY GREEN corners BEN DOVER against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with BEN DOVER covering up defensively before slumping to the canvas.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
85 100

BEN DOVER unloads a vicious barrage of closed-fist punches to STICKY GREEN's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as STICKY GREEN stumbles backward into the ropes.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
90 100

BEN DOVER smoothly transitions behind STICKY GREEN, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as BEN DOVER demonstrates pure grappling mastery, driving STICKY GREEN's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
125 110

STICKY GREEN rakes BEN DOVER's eyes to break free, then viciously smashes his forehead into BEN DOVER's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as BEN DOVER stumbles backward clutching his face while STICKY GREEN sneers at the damage inflicted.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

115 115

BEN DOVER catches STICKY GREEN charging in and levels them with a vicious big boot straight to the jaw, the brutal impact echoing throughout the arena as STICKY GREEN crumples to the mat, and the crowd boos both competitors while BEN DOVER stands over their fallen opponent with a sneer.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

155 115

STICKY GREEN hooks BEN DOVER with methodical precision, wrenching the arms tight before violently arching back and slamming BEN DOVER overhead with a textbook belly-to-belly suplex. The technical execution draws grudging acknowledgment from the hostile crowd as BEN DOVER crashes hard on the canvas, clutching their spine while STICKY GREEN smirks at the damage inflicted.


Late

Lariat


brawl 150%
brawl -35%
Added by Arm Wringer
Late

Lariat


brawl 150%
115 150

BEN DOVER charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted STICKY GREEN with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

DDT


grapple 150%
130 150

BEN DOVER catches the exhausted STICKY GREEN in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.


Late

DDT


grapple 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

150 125

STICKY GREEN catches the exhausted BEN DOVER in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.

STICKY GREEN and BEN DOVER collide mid-ring with simultaneous attempts, their bodies crashing together in a sickening thud that sends both crumpling to the canvas in a motionless heap as the stunned crowd erupts in confused chaos, neither villain able to answer the referee's count.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.