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Oct 0009

Early

Punches


brawl 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

100 94

STICKY GREEN corners Rictus Steve and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as STICKY GREEN backs off momentarily, leaving Rictus Steve dazed against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
90 94

Rictus Steve launches off the ropes with a soaring crossbody, catching STICKY GREEN completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Rictus Steve quickly scrambles up, smirking at the grounded STICKY GREEN who clutches his chest in frustration.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
90 79

STICKY GREEN methodically wrenches Rictus Steve's arm behind their back, applying a textbook hammerlock with technical precision. The crowd boos as STICKY GREEN adds extra torque to the hold, forcing Rictus Steve to grimace and reach desperately for the ropes while STICKY GREEN smirks, maintaining the submission with clinical efficiency.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial -15%
Added by Hammerlock
155 103

STICKY GREEN clinches Rictus Steve in a tight waistlock, wrenching viciously before hoisting them overhead with precise technique and slamming them brutally to the canvas with the belly-to-belly suplex. The crowd jeers both competitors as STICKY GREEN maintains the aggressive advantage, leaving Rictus Steve clutching their back in pain.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
125 146

Rictus Steve springs off the middle rope with explosive height, twisting mid-air before driving both boots square into STICKY GREEN's jaw with a picture-perfect dropkick that echoes throughout the arena. STICKY GREEN crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

115 116

Rictus Steve hooks STICKY GREEN with methodical precision, wrenching the arms tight before violently arching back and slamming STICKY GREEN overhead with a textbook belly-to-belly suplex. The technical execution draws grudging acknowledgment from the hostile crowd as STICKY GREEN crashes hard on the canvas, clutching their spine while Rictus Steve smirks at the damage inflicted.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
150 141

STICKY GREEN sneers as he hooks Rictus Steve's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

190 118

STICKY GREEN locks in the waistlock with surgical precision, hoisting the exhausted Rictus Steve overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants Rictus Steve directly on the back of his neck, and STICKY GREEN holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.

STICKY GREEN wrenches back on the Full Stop, torquing Rictus Steve's joints at a sickening angle as the crowd boos both competitors. Rictus Steve fights desperately but finally taps out in agony, and STICKY GREEN refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.