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Feb 0011

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
100 100

Bad Brad Clark exploits an opening with clinical precision, wrapping up STICKY GREEN and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as STICKY GREEN writhes in pain, clutching their back while Bad Brad Clark sneers arrogantly.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

90 90

Bad Brad Clark wrenches STICKY GREEN's arm behind their back with clinical precision, torquing the hammerlock while shoving their opponent's face into the turnbuckle. The technical submission draws jeers from the crowd as both heels jockey for control, with Bad Brad Clark maintaining the torturous hold and driving their knee into STICKY GREEN's spine for added pressure.


Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

85 100

Bad Brad Clark exploits an opening with clinical precision, hooking STICKY GREEN's head and snapping them over with a textbook suplex that echoes through the arena. The technically sound execution draws jeers from the crowd as STICKY GREEN arches their back in pain, while Bad Brad Clark quickly rolls to their feet, smirking at their handiwork.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

125 115

STICKY GREEN clutches Bad Brad Clark around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. Bad Brad Clark crashes hard into the canvas as the crowd boos both competitors, while STICKY GREEN smirks at the devastation.


Mid

Headbutt


brawl 125%
brawl -35%
Added by Arm Wringer
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
90 130

Bad Brad Clark charges across the ring with explosive velocity, catching STICKY GREEN off-guard as they slam into them in the corner with a brutal splash. The impact crushes STICKY GREEN against the turnbuckles as the crowd boos the reckless abandon, Bad Brad Clark quickly backing away with a sneer while STICKY GREEN slumps forward, gasping for air.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Boston Crab


grapple 125%
115 125

Bad Brad Clark methodically turns STICKY GREEN onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as STICKY GREEN claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

DDT


grapple 150%
190 150

STICKY GREEN locks in the waistlock with surgical precision, hoisting the exhausted Bad Brad Clark overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants Bad Brad Clark directly on the back of his neck, and STICKY GREEN holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
150 155

Bad Brad Clark measures up the exhausted STICKY GREEN, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against STICKY GREEN's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.


Late

DDT


grapple 150%
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

150 130

STICKY GREEN sneers as he hooks Bad Brad Clark's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.

Bad Brad Clark hoists the battered STICKY GREEN onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Junkyard Bulldog Piledriver, the impact echoing through the arena as STICKY GREEN crumples motionless on the mat.

Loser Winner
3 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.