← Back to history

Sep 0001

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
72 68

STICKY GREEN snatches All Smiles's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as STICKY GREEN methodically applies pressure, forcing All Smiles to grimace while the heel smirks with sadistic satisfaction.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
59 78

All Smiles hoists the protesting STICKY GREEN high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves STICKY GREEN arching their back in pain.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

80 70

STICKY GREEN locks in a technically precise waistlock, wrenching All Smiles off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as All Smiles grimaces from the impact.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

114 90

STICKY GREEN clutches All Smiles in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as STICKY GREEN releases late, adding extra torque to send All Smiles crashing hard into the canvas, immediately clutching their back in pain.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
100 98

STICKY GREEN methodically wrenches back on the Boston Crab, applying textbook technical pressure as All Smiles claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on All Smiles's spine while the crowd rallies behind the suffering babyface. STICKY GREEN smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Headbutt


brawl 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

74 90

All Smiles fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps STICKY GREEN's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Late

Lariat


brawl 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
89 99

All Smiles springs to the top rope with lightning-quick agility, pivoting mid-air to crack an explosive enzuigiri across STICKY GREEN's skull, sending the despised villain crashing face-first to the canvas as the exhausted crowd roars in approval of the breathtaking strike.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
speed +40%
Added by Springboard Enzuigiri
100 122

All Smiles ducks under STICKY GREEN's desperate swing and spins with lightning-quick precision, their elbow cracking across the heel's jaw with explosive speed as the exhausted crowd erupts in celebration, STICKY GREEN crumpling to the canvas in a heap.


Late

DDT


grapple 150%
Late

Powerbomb


power 130%

Your next move gains +60% Power.

120 101

STICKY GREEN clutches the exhausted All Smiles's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as STICKY GREEN smirks at the devastated crowd.

STICKY GREEN wrenches back on Full Stop, applying maximum torque as All Smiles writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.